A downloadable project

For one of my University projects, I was able to choose to make anything I wanted, and since the Darksiders art style has been a favorite of mine since the first game, so, this was the perfect opportunity to push my stylised skills somewhat.

This project is a fully sculpted, retopped, rigged, and posed character, ready for a game using a standard character production pipeline: high-poly sculpting in Zbrush, retopped in 3DCoat and 3DS Max, unwrapped and textured in Photoshop and Substance Painter. Then finally rigged using CAT in 3DS Max, posed, and imported into Unreal Engine 4 for presentation.

Grab a closer look at: https://www.artstation.com/artwork/YelveX

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